 Glowing Zodiac
 Glowing Zodiac| Step 00 |   | 
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| Step 01 |   | 
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| Step 02 |   | 
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| Step 03 |   | Now let's create the zodiac circle: from the toolbox "Xtns/Script-Fu/Logos" choose "Text Circle". In the text field put the characters "^_`abcdefghi" and be sure tu use the Wingdings font with a size of 40 pixels. | ||||||||
| Step 04 |   | 
 Hide the text layer (click over the proper "eye" icon in the layer dialog). | ||||||||
| Step 05 |   | From the layer dialog choose "alpha to selection" on the text layer then grow the selection of 1 pixel (image window, right-click menu, "Select/Grow"). | ||||||||
| Step 06 |   | Now use a "Select/Feather" of 20 pixels. | ||||||||
| Step 07 |   | 
 Fill the selection with pure red (RGB: 255,0,0). Set the layer mode to "Screen". | ||||||||
| Step 08 |   | Once again from the text layer use "alpha to selection", grow the new selection of 1 pixel then feather it of 15 pixels. | ||||||||
| Step 09 |   | 
 Fill the selection with yellow (RGB: 255,255,0). Set the layer mode to "Screen". For the last time, from the text layer use "alpha to selection", grow the new selection of 1 pixel. | ||||||||
| Step 10 |   | Feather it of 5 pixels. | ||||||||
| Step 11 |   | 
 Fill the selection with white (RGB: 255,255,255). Set the layer mode to "Screen". | ||||||||
| Step 12 |   | This is the result if you show again the text layer.
The glow effect is complete, we can add something else. A planet
with some stars could be more interesting than a three colors shading. Let's do it! | ||||||||
| Step 13 |   | Create a new layer and hide all the others (shift-click over the "eye" icon in
the layer dialog). Use the "Solid Noise" ("Filters/Render/Clouds") with an X size of 2.0 for the main texture. | ||||||||
| Step 14 |   | Select the "Carribean_Blues" gradient (or a similar one). | ||||||||
| Step 15 |   | 
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| Step 16 |   | 
 Use "Merge Visible Layers" (ctrl-M) from the layers dialog in order to fuse the two layers and creating a planet-like surface. | ||||||||
| Step 17 |   | With the "Map Object" plugin ("Filters/Map") apply the texture over a spherical surface. You can change the material or light properties. | ||||||||
| Step 18 |   | 
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| Step 19 |   | Choose the "Sparks" animated brush. | ||||||||
| Step 20 |   | 
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| TSS |   | Layout & Graphics are © Marco (LM) Lamberto
    - lm(@)sunnyspot(.)org Made with GIMP & WPP, The Web PreProcessor http://the.sunnyspot.org/slm/tutorials/03.html - Revised: 2021/01/02 16:48:52 | 
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